World of Warcraft, Gamers Profiles,

World of Warcraft

  • Description

    After battling Sargeras and saving the world of Azeroth once again, you’re faced with a different issue in World of Warcraft: Battle for Azeroth. Turmoil within the Horde caused by Sylvanas Windrunner has only been growing in scale, as her questionable actions raise more than a few eyebrows.

    In the seventh expansion of the biggest MMORPG of all time, you get to jump right back where you left off at the end of Legion.

    Pick a side between the Alliance and the Horde and swear your allegiance, as war is threatening to shift the world as we know it. Undercity has been lost, and so has Teldrassil – but the future is in your own hands. The heroes of Azeroth will need to band up once more to prove their true allegiance. With new allied races such as the Zandalari Trolls and the Kul Tiras Humans, the fight is becoming increasingly complex.

    To get help from the allied races, though, you’ll have to accomplish intricate questlines that lead you into never before seen lands right here on Azeroth.

    It’s the survival of the fittest, and the fittest faction is defined by its players who must face new challenges, fight new bosses, experience exciting new dungeons, and push through the many new raids.

    The future of this almost ancient world rests solely on your hands, and turning the tide of war could bring glory to your chosen factor. But, how far are you prepared to go, as things are everything except how they seem in the Battle For Azeroth.


Blizzard just debuted a World of Warcraft: Wrath of the Lich King retrospective
Blizzard just debuted a World of Warcraft: Wrath of the Lich King retrospective

The first episode is out now While modern Blizzard is perhaps best known for constantly putting out fires and fixing game launches, old-school Blizzard was practically untouchable from a quality point of view. This Wrath of the Lich King retrospective showcases one of the publisher's best periods, when for many, World of Warcraft was arguably at its best (Burning Crusade is the right answer, but that's neither here nor there). The series is called Building Azeroth: Northrend, and the cast includes Ely Cannon (Art Director World of Warcraft), Sarah Boulian Verrall (Lead Level Designer World of Warcraft), and Aaron Keller (Game Director Overwatch), as they muse on their time with the series, and direct involvement with the original expansion. One of the more fascinating anecdotes that the team shares in the clip is the "pirate ship measuring system." Apparently there was no standard metric of measurement in WoW up until this point, and developers wanted to measure how high things were: so they used stacking pirate ships to do that in the engine "as their yard stick." This sort of "pushing" of the game's system led to a lot of discoveries, and is likely why it feels like a turning point for WoW as a whole. Aesthetically, Wrath of the Lich King was one of the best things Blizzard has ever done. Given that the storyline was a direct continuation of the fan-favorite Warcraft III narrative and dealt with Arthas (The Lich King), a lot of folks got into the game without any prior interest in WoW just to see how it shook out. The zones are also among the best designed in Blizzard history, even if you include their entire game lineup outside of World of Warcraft. This sub-10-minute-video will give you a glimpse into a lot of the concept art for it! As for more, Blizzard told us to "keep an eye on the Warcraft YouTube channel for additional videos that will go live later this year." Watch the World of Warcraft: Wrath of the Lich King retrospective: The post Blizzard just debuted a World of Warcraft: Wrath of the Lich King retrospective appeared first on Destructoid.

Blizzard closes deal on Proletariat, re-iterates plan to have staff support World of Warcraft
Blizzard closes deal on Proletariat, re-iterates plan to have staff support World of Warcraft

The irony of a company named Proletariat ending up at Blizzard/Microsoft So just this past week, we caught you up to speed on the sudden development that Proletariat, the studio behind Spellbreak, would be acquired by Blizzard. It came directly after the team announced that they would be closing down Spellbreak for good, and it seems like Blizzard is already following the same acquisition playbook of Microsoft: the company they're about to join themselves within the next year.  Now we have a bit more info as to what that World of Warcraft Proletariat configuration actually means. As detailed by Warcraft general manager John Hight in a new Blizzard blog, Proletariat will indeed be supporting the MMO going forward, as the deal has officially closed as of today. Hight says that the plan is to "expand [their] development pipeline for WoW," and will aim to grow their Irvine (read: main Blizzard campus) and Boston teams. The acquisition at the end of the day will bring in 100 additional people supporting WoW. Hight says that the transition will take "several months" to fully play out. Seth Sivak, CEO and co-founder of Proletariat, said that the team was "excited" to join up, and gave the following statement today: "Our team has always strived to put players first, and in working with the World of Warcraft team, we have learned that we are completely aligned in our commitments to innovation, quality, investing in our talent, authentic communication, and representation—both in and out of the games we make. World of Warcraft is one of the most influential games ever made and we can’t wait to be a part of that legacy and to help build an even brighter future for Azeroth." Of course, the above blog also reminds us that Proletariat was started by former industry veterans from Insomniac, Zynga, Harmonix, and Turbine, who were looking to free themselves from the pressures of bigger publishers. Such is the way of the 2020s, the era of acquisitions. For many studios, the dream never stays a dream for long. The post Blizzard closes deal on Proletariat, re-iterates plan to have staff support World of Warcraft appeared first on Destructoid.